![]() Once you’ve created your sample it will automatically play in the loop recorder, however if you have the loop recorder set all the way to dry, as mentioned, you will not hear it. Set the sample length to the required length of beats and when you have found a suitable section of the track to sample go ahead and press record.This will make sure that once the loop has finished recording it won’t play out loud in the mix. Make sure the ‘dry/wet’ knob on the loop recorder is set all the way to dry.Press play on deck B, it doesn’t matter whether the volume is up or not, however, putting it up a little bit will help you hear which part of the track sounds good to sample ( if playing out live, you may want to test this in headphones instead).Make sure deck B is also synced and has its cue light on.Find another track with a clean drumbeat and load into deck B.Load a track into deck A, sync it with the master clock and press play.If you haven’t already, set the master clock as the master temper.In other words anything with the cue button activated (this is usually used to listen to a track in the headphones, whilst mixing it in). Setting the loop recorder to cue, will record anything that is sent to the cue channel. As mentioned, we will record from the cue. ![]() You first have to make sure you select the source you want to record from. The loop recorder will record sound coming from a number of different sources. How to sample a track and test the latency It may be different for all computers, but I found a sweet spot for me to be around 9 ms. This might take you a little bit of time to figure out. If the track you sample appears to start slightly behind the track you’re playing, then you need to lower the latency level. You will have to sample one track for four beats or more and play alongside another track to test the latency set up. To do this I recommend you use two clean tracks, with a distinct kick drum. You will have to play around with this to get the settings just right so that everything works smoothly and in time with one another. The loop recorder has its own latency setting. For this exercise we will set the Loop recorder to record from the cue channel, so any channel you wish to sample will need the cue button highlighted as ‘on’, for it to work. The loop recorder allows you to record your either the main output, the cue, an external input, or an auxiliary input. You’ll know it is working as you’ll see the blue LED light up in the channel fader. Before you will notice the microphone working, you need to make sure that you turn deck D to a live input using the drop down to the top right corner of the deck. By default the S4 routes this microphone through deck D. When you plug-in the microphone, to the back of the S4, make sure the gain level is up, which means turning it to the right as you look at the knob from the back. Make sure the master snap and quantise is set to on ( experimenting with the quantise off, may produce some other desired result).Obviously a copy of traktor installed on your computer.A microphone with a 3.5 mill Jack (I’m using my headphones).An S4 controller ( you can still learn a lot from the video if you don’t).
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